public fw_touch(bullet, ent)
public fw_touch(bullet, ent)
public fw_touch(bullet, ent)
if (pev(ent, pev_health) && !is_ent_alive)
{
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
valid_surface = false;
}
if (pev(ent, pev_health) && !is_ent_alive)
{
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
valid_surface = false;
}
if (pev(ent, pev_health) && !is_ent_alive) { ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0); valid_surface = false; }zamieniamy na
if (pev(ent, pev_health) && !is_ent_alive && pev(ent,pev_takedamage))
{
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
valid_surface = false;
}
if (pev(ent, pev_health) && !is_ent_alive && pev(ent,pev_takedamage))
{
ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
valid_surface = false;
}
if (pev(ent, pev_health) && !is_ent_alive && pev(ent,pev_takedamage)) { ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0); valid_surface = false; }
Wkoncu!!!!!
Witam
Albo mi się wydaje, albo to overflooduje serwer, wcześniej błędu nie było, teraz jest.
Nie to nie overflooduje serwera
Dziękuje. Wkońcu się nie da rozwalać tych skrzynek :3
Działa jak należy .
gg