[pawn] new fps[33] new Float: systime[33] public client_PreThink(id){ new Float: gametime = get_gametime() fps[id] = floatround(1.0/(gametime-systime[id])); systime[id] = gametime; }[/pawn] w tablicy fps zawsze dla każdego gracza mamy aktualny fps wymagane biblioteki to engine amxmiscCzytaj dalej